﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyGunManager : HGunManager
{
    public void ChangeGun()
    {
        NextGun();
    }

    public float FireDuration()
    {
        return (curGun as HEnemyGun).duraion;
    }
    public void Fire()
    {
         curGun.Fire();
    }
}
